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- Added the Lord's Blade Set. Check out how this page has evolved in the past. Equip Load. - Valorheart has 100% Physical absorption block. Scales with FTH. - Crescent Axe now prevents skeleton revival. - Added Dark Ember: unlocks the latent power of Dark infused weapons. Sold by Mound-makers. - Soul of a Stray Demon is now worth 2000, and gives 2000 souls on use. - Added Serpent-man, who can drop Dragon Scales [5%]. - For Pyromancies, they ascend at 80 INT. - Reduced the duration of all the boss soul effects to 60 seconds. Dropped by Elder Ghru. - Carthus Bloodring: now increases stamina cost by 200%. - Fixed localization issue that caused DLC2 goods descriptions not to work. - Increased the base scaling of Giant Door Shield. - Engraved Dagger now prevents skeleton revival. - Adjusted the HP of Elder Ghru, Deep Accursed and Giant Crystal Lizards. - Orbeck now has a separate Purchase Item menu option for the non-spell items. In general damage has been reduced for weapons with high damage, although boss and unique weapons have had a lower reduction to make them more powerful compared to normal weapons. - Millwood Greatarrow: 130 Physical Damage, - Draconic Greatarrow: 150 Physical Damage, - Adjusted purchase costs of arrows, greatarrows and bolts. - Added Sacred Chime Hammer. - Fixed some infusion reinforcement paths costing less shards. - Reduced stamina and poise damage of the Ultra Greatsword category. - Reduced damage scaling for arrows when using Pharis Triple-shot. - Reduces Curse resist by 10% on proc. - Increaed Frost aux from infusion and for weapons with innate Frost aux. - Hostile NPCs now always drop 1 Awestone (whilst in Champion's Pact). - Added the passive poise speffect to the player NPCs. - [Head] Effect: reduces FP consumption of miracles by 15%. - Dark Edge uses farron flashsword animation normally. - Pontiff Knight Greatsword now consumes more stamina that its smaller version. - Adjusted the Spell Buff of all spell tools. - Reduced item discovery boosting shields to +50. - Reduced Heavenly Thunder FTH requirement to 35. - Orbeck will now give you the Young Dragon Ring after you give him a scroll and have defeated the Crystal Sage. - Changed damage of Gnaw to 150 and bleed inflict to 70, - Changed damage of Dorhys' Gnawing to 200 and bleed inflict to 90, - Changed damage of Ravenous Gnawing to 250 and bleed inflict to 110, - Changed damage of Voracious Gnawing to 300 and bleed inflict to 130, - Changed damage of Great Pursuing Soul to 180, - Changed damage of Great Soul Dregs to 300. - Tree Women in Ariandel can drop Fire Seeds. - Crossbows are now non-scaling, but have higher than normal base damage. - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage. - Fire Surge: now partially bypasses shield absorption if the target is guarding. Max spell buff is 250, but reinforces to +15 so additional Fire Seed investment is required compared to other pyromancy flames. - Removed the guaranteed Awestone drops from the vanilla hostile NPCs for now. - Only the following Dark spells now inflict Curse: - Chaos Servants now sell a Soul of a Demon and Soul of a Stray Demon. Crab Claw and Giant Crab Claw when infused with fire to look like Smouldering Crab's claws; By Bluhman: DS2 Bone Fist. - Reduced spell buff and reduced the gap between different catalysts. FP cost now 100. Its model is now bigger and uses the Butcher Knife moveset. items in a shop. - Added Band of Magic treasure (and NG+ variant treasures). Heavy is now for making weapons into strength weapons, rather than for empowering Strength weapons. - Moved the Smouldering Lake bonfire back onto the upper plateau, in the area just after the ladder up. - Fixed bad spell item IDs in the classes, - Fixed Prisoner Chief's Ashes not adding Exploding Bolts, - Fixed Xanthous Ashes not adding Xanthous Crown. - Irina now sells Lightning Bolt, Sparks, Nibble and Sunlight Barrage spells. Nestled on the water’s edge, Crab Claw Island Resort is a relaxing escape from the everyday. - [Head] Effect: Adds 25 Physical damage on rolling. - Dung Pie: deals 20 HP damage per second for 300 seconds. - Storm Ruler is now sellable and droppable. The strength of the effects are stronger than before however. Crabs are armed with a single pair of claws. - Renamed DS3 Demon's Greataxe to Demon King's Greataxe, - Added Bloodlust WA to Bloodletter and Sanguinus. - Added Rampart Golem Lance. - Set the duration of spell block to 8 when casting any of the healing miracles. Stacks. - Mask of the Mother will no longer add HP when toggled on and off. - [Legs] Effect: Adds 25 Physical damage on rolling. - Londor Tincture: Boosts all defences by 75. Now based on the vanilla distribution but with increases to account for regenerating FP. - Writhing Deep: FP to 40, damage to 250 [500], - Black Fire Orb: FP to 40, damage to 320 (250), - Black Flame: FP to 30, damage to 300 (150), - Mournful Flames: FP to 40, damage to 300, - Lifehunt Scythe: FP to 30, damage to 400. - Slowed down the whip animations to 125% (from 150%) playback speed. The individual bonuses on each piece will remain. Exceeded my expectations. - Deacons of the Deep: Killing enemies deals 1% HP damage to player. The easiest way to open a claw: Take your knife and lay it with the sharp side down on the middle of the red side of the claw. - Reduced the Bewitched Alonne Sword damage. Increased bonus to 10. - Increasded Logan's Focus WA to 75% FP cost reduction. Sold by Andre after tunring in the Easterner's Ashes. - Sunlight Barrage is now transfused from the Soul of the Nameless King. - Heavenly Thunder: FP is now 80, works like the SoC's version, damage is 800 per bullet. Weapon Art damage partially bypasses shield absorption if the target is guarding. - Cart Wheel now uses Titanite for reinforcement. - Abyss Watchers: Forces slow walking speed. - Havel's Set: Increases Magic, Fire and Dark defence by 75 [10, 35, 10, 20]. - Ring of Retaliation: Grants 150 Physical damage on rolling action. - Fixed the quiver on the Short Bow and Flynn's Bow. - Reduced the bleed aux for the Gnaw spells and reduced the bleed % for Ravenous and Voracious Gnawing. All rights reserved. - Spell damage rebalanced. - Reduced durability of armor to 10% of original values. - Reduced stamina recovery debuff of Runic Seal to -15, - Reduced stamina recovery debuff of Greatwood Remnants to -15. - Changed Bluemoon Greatsword to Holy Moonlight Greatsword, acts like Moonlight Greatsword but scales Magic damage with Faith. - Receive the Scorched Contract from Iudex Gundyr and activate it to start the challenge. No longer stacks. - Made the infusion gems unlock earlier, you now only need the Mortician's, Dreamchaser's and Paladin's ashes to unlock them all. - Fixed Magic Irithyll Greatsword having the wrong scaling. - Great Swamp Ring: Grants 10% boost to the power of Pyromancies but reduces absorption by 10%. Click here to toggle editing of individual sections of the page (if possible). The tougher the enemy, the more likely it will drop it. - Effect: reduces enemy absorption by 50% whilst active. Hostile NPCs still use the player version however. - Stray Demons now drop Awestones at 10% (whilst in Champion's Pact). Adjusted spell FP costs and damage to allow for more frequent casting from spellcasters and better damage for top-tier spells. - Fixed Caestus 2H animations being way too fast. - Ashen Estus Flask now boosts damage by 10% for 10 (+0) to 30 (+10) seconds. Reduced bleed build-up for the gnawing spells. - Removed the one-time crow trades. Increased the speed of the deep soul spells. - Added 0.2 hit record to Darkmoon Longbow WA. - Flynn's Ring: Grants 50% boost to damage, scaling downwards with equip load to 0 at 30. - Added passive 50% absorption against Magic, Fire, Lightning and Dark for NPCs. - Manus Catalyst: added Manus Catalyst WA - Boosts dark damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%. - Light Infusion - Effect: Reduces weapon FP consumption by 10% (+0) to 20% (+10), - Light Infusion - Effect: Increases DEX by 1 (+0) to 10 (+10), - Light Infusion - Decreases weight by 25%. Information here is accurate for version 1.86. - Added High Wall Jail bonfire to the passage near to Greirat's cell. Dropped by Giant Crabs. - Champion Gundyr: Reduces estus effectiveness by 50%. - Fixed CoC script not working correctly. - Fixed localization issue with the Kite Shield, - Fixed Sharp infusion increasing stability massively at +10. - The Ring of the Exalted +5 reward can now be achieved past NG+5. - Demons in Smouldering Lake now respawn. This change will make it much more likely for weapons to reach the at-risk portion of durability, although the aim isn't for them to be excessively fragile. - Added Eccentric Archibald: drops Tonitrus, - Added the Forlorn: drops Twinspears of the Forlon, - Added Jailer Eileen: drops Blades of Mercy, - Added Ollis the Merciless: drops the Bloodletter, - Added Vileblood Annalise: drops Chikage. - Heavy Infusion - Changes scaling into 80% STR, 20% DEX. - Added Wolf Knight Set to Watchdogs of Farron. - Flynn's Ring: boosts physical weapon damage by 30%, scaling downwards with equip load to 0% at 30 weight. - Added World Ascetic item that allows you to increment the New Game Plus count without restarting your journey. $99.00. - Pursuer's Set: Increase damage against Hollows by 10%, - Gundyr Set: Increases stamina recovery by 20, - Catarina Set: Increases enemy attack deflection by 50. - Lowered the stamina costs for the Aquamarine Dagger WA moves. - Transpose Midir soul, - Added miracle: Heavenly Thunder - summon shower of sunlight spears - Transpose Nameless King soul, - Added sorcery: Dreg Hail - fire hail of dregs - Treasure in Cathedral of the Deep. - [Head] Effect: increases range of bows, greatbows and crossbows by 100. - Adjusted Chaos Flame: spell buff to 300, but scaling curve shifted much higher [This means you need high INT/FTH to reach 300]. - Fixed stock quantity for limited items not working. - Dragon Torso Stone: Grants 10% increased damage for 7 seconds and knocks back nearby enemies on use. - Added Ancient Wyvern near Great Belfry. - Curse-rotted Greatwood: Reduces base Poison resist by 100%. - Witch's Ring: Grants 12.5% boost to the power of Pyromancies. - Ring of Wisdom: Increases max FP by 5% and grants 1 FP per second. - Added corpse to mimic room, holds 1 Ember. - Added Dragon Cultist Zena: drops Dragon King Greataxe, - Added Dragon Cultist Pon: drops Ancient Dragon Halberd, - Added Dragon Cultist Kalix: drops Dragon Bone Fist, - Added Dragon Cultist Wex: drops Dragon Greatsword, - Added Dragon Cultist Solos: drops Immortal Dragon Greatshield, - Added Dragon Knight Oswald: drops Black Dragon Greataxe, - Added Dragon Knight Terrill: drops Black Dragon Greatsword, - Added Dragon Knight Lyre: drops Black Dragon Sword and Shield. - Reduced the drop rate of covenant material that drops from the specific enemies to 5%. - Moved Bonewheel Skeleton into rock tunnel. - Added Band of Flame treasure (and NG+ variant treasures). - All weapons now have the standard infusion types. - Seed of a Giant Tree now lasts 300 seconds. - These infusions require Shards of Ascension that only drop from bosses. - Reduced Hidden Weapon duration to 120 seconds. - Rare Ring of Humanity: grants 30% absorption, but weighs 40 units. Purchasable after returning all four Cinders of a Lord. - Curse-rotted Greatwood sacs now deal vanilla % to boss. - Adjusted animation speed of fist moveset. There are now two general sets, one for weak enemies, one for tanky enemies. - Gave the Pyromancy Flame a price so it will actually appear in the Shrine Handmaid shop. - Spider Shield: increases Poison/Toxic resistance by 100. - Changed the enemies on the right path from the first bonfire to Serpent-men, to allude to the commune point. - Greirat now sells more of the limited consumables he offers, and at a lower price. - Ring of Wisdom: increases max FP by 10%, spell duration by 50%. Stuffed Crab Claw Recipe (Yeung Hai Kim) Asian Dumpling Tips. - Fixed Great Soul Dregs not being castable. - Great Heal: Heals 250 HP over 10 seconds. - Renamed Banner of Tenacity to Merchant Ring. Ocean's Finest Seafood - Snow Crab Legs (Large) - 3 LB's 3.7 out of 5 stars 14. - Rusted Coin and Rusted Gold Coin now last until death. - Yhorm the Giant: Killing enemies applies a 15 second debuff on the player, dealing 1% HP damage. - Increased the drop rate of covenant materials (except Awestones) to 10% whilst their respective emblems are equipped. - Adds 5 (+0) to 10 (+10) HP every second. - Acid Surge: deals damage and reduces durability rather than reducing absorption. - Slowed down the regular bow and greatbow animation speed to 1.5 (from 2). - Curse of Agony is now Curse of Vitality: Enemies brim with unholy vitality. - Cinders now provide a 25% max HP and FP buff for 5 minutes. Creative Commons Attribution-ShareAlike 3.0 License. - Removed four of the added Silver Knights. - Removed the Cathedral of the Deep bonfire. - Increased Cast Light duration to 120 seconds. The highest ABS is now lower, but there is more variance between the physical types, and the values are more properly curved to follow the weight of armor sets. - Changed Anguished Dregs damage to 200 [200]. - Ancient Wyvern (respawning) now drop Dragon Scale at Chance: 10%. Duration has been reduced to 8 seconds. - Ring of Londor: Triggers an abyssal burst at 25% HP, restoring 25% HP. It got raves from the family. Has a 60 second internal cooldown. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. - Added the Quicksilver Set. Now casts at a distance, rather than immediately in front. - Profane Ascetic has been removed. - Champion Gravetender now has the Wolf Knight Set equipped and uses the Wolf Knight's Greatsword. - Sold by Greirat after sending him to the Undead Settlement. These are found as 58 new treasures in NG+1. - Fixed Giant Door Shield Lucky/Enchanted/Holy infusions have way too high scaling. Applies Curse to user. - Removed all stat boost effects from weapons. Dropped by Ezekiel the Penetrator. - Adjusted the strength of the hostile NPCs. - Added platform to the route from Profaned Capital bonfire to Yhorm that allows players to avoid the ladders. - Added Chaos Servant Eygor: drops Demon's Axe. - Reduced the damage multipliers for some of the Winged Knight Twinaxes moves. - Sulyvahn's Beast can now drop Twinkling Titanite [Chance: 50%]. Usually they have a very hard exoskeleton. - Floating Chaos: Damage -> 150 per bullet, Poise -> 2. - Ludleth no longer drops anything when killed. - Ring of Calamity: Boosts all damage by 20% but reduces health by 1% every second. - Fixed Vileblood armor not showing on female characters. - Increased the damage of the non-scaling dragon weapons. - Fixed mimic treasure so it will appear on reload if you kill them, but miss the treasure. - Millwood Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Elite Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Prayer Set: Grants 9 HP every second [1, 5, 3]. - Lothric Princes: Killing enemies applies a 15 second debuff on the player, dealing 5% FP damage. - Branding Iron: reduces HP and FP restoration from the Estus Flask by 100% for 10 seconds. Found in a chest in Lothric Castle. Cover the pot and steam the crab claws for about 10 minutes. - Onikiri and Ubadachi now has Onislayer WA again. She now drops one each time she dies. - Removed Estus Fragment reinforcement material. - Blunt/Sharp weapon effects now stack when you wield 2 weapons with the same effect. - Added the Tomb Ring, letting you look like a tomb ghost. - Giant Serpent-Man can now be backstabbed. - Soul of a Crystal Sage: grants 5 FP per second for 60 seconds. - Moved Covetous Silver Serpent Ring +0 to Grand Archives. - Farron Flashsword: FP -> 10, Damage -> 125, - Soul Greatsword: FP -> 25, Damage -> 300, - Old Moonlight: FP -> 30, Damage -> 300 [400], - Soul Geyser: FP -> 50, Damage -> 100 [50]. - [Head] Effect: absorb 50 FP from fallen foes. - Lightning Blade, Darkmoon Blade, Dark Blade and Blessed Weapon are now applied like Magic Weapon is, allowing for hybrid tools to self-buff. - Ring of Wisdom: Increases max FP by 7.5%, reduces spell FP consumption by 10% and grants 1 attunement slot. - Added armor to Champion's Pact offerings. - Darkmoon Ring: Grants 10 FP every 5 seconds. - NPCs will now emote when the player dies. Dark Hand is now equippable in both hands. Fixed the Tranposing Kiln being in the wrong place. - Primordial Titanite is used to forge equipment at Andre, or to reinforce weapons beyond +5/+10. - Hexer's Robe now correctly shows Hexer's Hood when worn together. Special offers and product promotions. - Increased the material cost for Primordial Titanite reinforcement to 3/6/9/12. - Archive Scholars drop Infusing and Degrading Essence. - Carthus Flame Arc: Adds 40 Fire damage. - Moved Acolyte Ring +0 to Irithyll Dungeon Mimic. - Crystal Magic Weapon: Adds 50 Magic damage. - Adjusted the strength of bonuses on individual pieces. - Changed the DEX cast speed range to 20 to 99, to make it more difficult to get the quickest animation speed. - Dark spells now cost HP, rather than FP. - Prayer Set now grants grants 1 FP per second (was 0.25% per second). - Recollection: damage to 100 (per bullet). - Added Scythe of Nahr Alma. Early tools have 200 spell buff but ramp up early, Normal has 250 and ramp up normally, Late has 300 but ramps up slowly. Sold by the Darkmoon Faithful. - Adjusted the clear count correction values. - Increase the strike absorption on armor. - Adjusted damage spread within weapon categories to within a +- 50 range. - Adjusted Drangleic Sword, Greatsword and Velka's Rapier to follow category damage adjustment. - Fixed bad item category for drop table for the Archive Scholar. - Fixed the Pit of Hollows bonfire being warpable at start rather than the Catacombs of Carthus. - Saint-tree Bellvine now has Gentle Prayer WA, - Sacred Chime of Filianore now has Pray for Favor WA. Fades player body. - Changed the cast speed change to only increase the speed by 50% at 99. - Added Band of Flame: Boosts fire defence by 50. - Winged Knights in the Grand Archives now drop Awestones at 10% (whilst in Champion's Pact). - Moonlight Greatsword strong attack will no longer reduce durability. - Added 45 empowered enemies per NG+ (for +1, +2 and +3). ], [Reduced spellcaster reliance on Endurance, since they'll need to invest more into Attunement now.]. - Reduced Crystallization WA to 25% boost. - Darkmoon Ring: Grants 1 FP every second, - Celestial Ring: Grants 4 FP every second. - Renamed Dark Pyromancy Flame to Black Flame. - Increased damage of arrows, greatarrows and bolts. This means player summons/invaders now get FP regen, armor set effects, etc. - Added Hollow Crossbowman to courtyard between Vordt and Dancer. - Boosts dropped souls by 30% whilst active. you can get 5 awestones from 1 kill). Reduced absorption from Greatwood Remnants accessory and made movement slower. - Dark Miracles now scale damage on FTH only. - Many weapons no longer use the Titanite path for reinforcement.. - The hybrid weapon/spell tools can no longer be infused. - Dream/Nightmare items can now be discarded. They no longer boost the output of the weapon, rather they provide the option to shift the damage type and scaling around, plus their unique effect. - Increased the power of bows/greatbows/crossbows. An important note when boiling/ steaming the crab claws is the appropriate timing. - [Head] Effect: boosts stamina recovery by 10. - Bountiful Light: Heals 600 HP over 60 seconds. - Increased Hidden Body duration to 30 seconds. - All scythes (except Pontiff Knight Great Scythe) use Friede's Great Scythe's animations for normal attacks. These are found as treasures and in mob drops. $99.99 $ 99. - Added 8 Giant Serpent-man to gauntlet area. X depends on weapon type. - Added Ring of Adversity: Boosts stamina recovery by 30 but reduces health by 1% every second. - Heal: Heals 150 HP over 10 seconds. - Added the Black Cleric Set. - Restricted the boss rings available with the Champion's Pact behind their boss kills. This causes a powerful shockwave to occur upon impact of the arrow. - Titanite Catch Pole: boosts poise by 15%. - Oozing Pellet: Grant 4 FP per second for 60 seconds. You can see your progress by looking at the boss HP bar that is active during a wave. - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second. - Adjusted the NG+/CoC Enemies in the High Wall of Lothric. - Added stamina cost to spells that were missing it. - Fixed the Pontiff Knight Great Scythe not having the correct damage values for its elemental infusions. - Reduced soul gain from Boreal Outrider Knight. This is because it limited the discoverability of the infusion, as it wouldn't appear when a weapon was infused or wasn't at max. Increased bonus to 10. - Removed one of the added Pontiff Knights in NG+0. - Violet Tearstone Ring: Grants 25 FP every second whilst below 25% health. Adjusted Ancient Dragon Halberd weapon art, Adjusted Four Knights Hammer stat requirements, Adjusted Hammer of the Great Tree stat requirements, Adjusted Golden Dual Swords stat requirements. - Fixed various weapon arts so they work correctly with elemental infusions. - Heavenly Thunder: damage to 100 (per bullet). - Added Serpentine Twindaggers. - Crystal Magic Weapon: adds 80 Magic damage. - Fixed some bugged attack correction IDs in weapons. - Beasthunter Saif increases critical hit chance by 5%. Purchased from the Shrine Handmaid. Removed stamina degen effect from gauntlets and helms of armors affected by it, Increased Tears of Denial FTH requirement. Equip Load, - Red Tearstone Ring now boosts damage by 25%, - Lloyd's Sword Ring now boosts damage by 15%, - Pontiff's Right Eye now boosts damage by 15%, - Iron Grain Ring now boosts damage by 10%, - Elder Dragoncrest Ring now boosts damage by 10%, - Ring of Disparity now boosts damage by 10%, - Ring of the Sun now boosts damage by 10%, - Ring of Alacrity now grants 50 Casting Speed, - Vanquisher Ring now reduces weapon stamina consumption by 15%, - Celestial Ring now grants 2% FP every second, - Ring of Catastrophe now boosts damage by 15%, - Ring of Adversity now grants 2% FP every second, - Ring of Constitution now grants 15% max HP, - Ring of Fortitude now grants 15% max Stamina, - Wood Grain Ring now boosts damage by 5%, - Bellowing Dragoncrest Ring now boosts damage by 5%, - Ring of the Sun's First Born now boosts damage by 5%, - Dusk Crown Ring now boosts damage by 10%, - Unholy Remains now boosts damage by 10%, - Tome of Sunlight now boosts damage by 10%, - Ring of Wisdom now extends spell duration by 25%, - Ring of Londor now grants 2 attunement slots, - Symbol of the Penitent now boosts Stamina by 15%, - Runic Seal now slows movement severely to prevent staggering, - Greatwood Remnants now boosts absorption and weighs 10 units. - Deep Ring: Grants 7.5% boost to the power of Dark spells. - Lloyd's Shield Ring: Grants 40% absorption when at 100% HP, - Spirit Amethyst: Grants 10% FP on enemy kills. - Updated the textures for the bloodborne weapon models. Dropped by Smouldering Ghrus. - Added Primordial Coal: dropped by Gaius the Mighty, given to Andre to unlock weapons and armor primordial shop. Damage output is inline with vanilla at +10 (rather than +12 before). - Weapons reinforced with Dragon Scales ('Dragon Weapons') are no longer infusable, but they have been strengthened to account for this. - Removed Sunset Set drop from Holy Knight Morton. - Darkmoon Faithful emblem drop is no longer 100%. - Young Grass Dew: Grants 5 HP and 1 FP every second. - Added Curse to Dark arrows/bolts/greatarrows. - Spirit Tree Crest Shield - Effect: grants 25 FP on enemy kills, - Sunset Shield - Effect: grants 10 Stamina recovery, - Wargod Wooden Shield - Effect: boosts Physical damage by 5%, - Curse Ward Greatshield - Effect: increase damage against Hollow enemies by 25%, - Dragonhead Greatshield - Effect: boosts Physical damage by 10%, - Greatshield of Glory - Effect: grants 10% Physical, Magic, Fire, Lightning and Dark Absorption, - Moaning Shield - Effect: Grants 15% increased damage whilst below 25% HP, - Twin Dragon Greatshield - Effect: Grants 50 item discovery. - Adjusted the HP and damage of the hostile NPCs. 86. 2 Quarts Blue Claw Crab Stock; 1/4 Cup Heavy Cream; 2 Tbsp Butter; 3 Tbsp Parmesan cheese; 1 Tbsp olive oil; 1 Cup Arborio Rice; 1/4 Cup Crab Meat; 1/2 Diced Medium White Onion - Increased the amount of souls dropped by the hostile NPCs (as they no longer drop materials). - Removed the requirements for pyromancies. - Deacons of the Deep: Killing enemies applies a 15 second debuff on the player, reducing elemental absorption by 100%. - Crystal Lizards now only drop Titanite Scales or Twinkling Titanite. Adjusted various armor effects to account for the set requirements. - Reworked Drangleic Sword into Tomb Prospector Sword: favors DEX and raises Item Discovery by 100, - Reworked Drangleic Greatsword into Prospector's Greatsword: favors DEX and raises Item Discovery by 100. - Added unique icons for many of the new items. - Sun Princess Ring: Grants 0.5% HP every second. - Fixed Demons, Stray Demons and Demon Clerics not dropping Cinder. - Reduced stamina and poise damage of the Hammer category. Adjusted Covetous Silver Serpent Ring location. - Evlana: adds additional enemies, increases base awestone chance to 5%. - Blizzard now inflicts the new Frost status effect. - Slowed the Heavy Soul Arrow cast animation. - Light Infusion - Changes scaling into 80% DEX, 20% STR. - Ascension is now done via reinforcement rather than a separate infusion. - Outcast now has Deep Barb and Dark Edge, - Sorcerer now has Farron Dart and Farron Flashsword, - Pyromancer now has has Singe and Flame Fan, - Changed Samurai class to Mercenary class: Sellsword Twinblades + Sellsword Set + Horsehoof Ring. - Added flames to the Ring of Demons cosmetic look. - Renamed Emblem of Vitality to Physician Ring. - Added Armor of the Sun Set to Warrior of Sunlight. - Reduced stamina and poise damage of the Greatsword category. - Fixed bug where Magic/Fire/Lightning/Dark infused weapons were getting unrelated SpEffects applied to them when reinforced. - Added Hexing Urn: Deals 100 Dark Damage, scaling with INT. - Changed Dreg Hail into Dark Bead, acts like the DS1 spell. Stacks. Stacks. crab claws are caught on the north lincolnshire coast. - Added Dreg Heap warp: commune with the petrified giant near to Firelink Tower. - Bountiful Sunlight: Heals 900 HP over 60 seconds. No longer stacks. - Added Shira's Set to Spears of the Church. - Rock Lizards no longer drop Dragon Scales. - Renamed Bursting Halo to Divine Upheavel. - Increased the leveling boundry value to 0.01 (from 0.0034), increasing leveling cost to half of the original rate in vanilla DS3, but with less severe steps up. - Renamed Inscribed Rune to Mercenary Ring. - Changed NG+ correction values to make New Game+ cycles harder. - Added Clandestine Coat as a treasure in the Grand Archives. - Echoes for bosses that have bonfires now reset the bonfire flag, disabling warping to it until the boss is re-killed. - You must collect and turn in the Giant's Coal before you can use these infusions. - Added Canvas Talisman treasure in Undead Settlement. - Violet Tearstone Ring: Grants 30 FP per second whilst below 25% health. - Tightened the spread of the emitted bullets for Floating Chaos (and similar spells) so they are much more consistant at hitting smaller targets. - Changed White Birch Bow WA to Wrathful Arrow. - Great Lightning Spear/Sunlight Spear: now knocks target down. - Lothric Candlestick is now Priest's Candlestick. Exactly the same as the Sorcerer's Staff, but uses no model, allowing for 'hand' casted magic. - Ringed Knights now drop Filianore's Spear Ornament more commonly. - Increased the absorption of some of the ultra-heavy armor. - Spell Buff from catalysts is now 60% from reinforcement, 40% from stats. - Added Old Pygmy Ring: found as treasure in Undead Settlement, - Added Ring of the Exalted: reward for completing a no death run after defeating the Soul of Cinder. Lothric's Scythe is now a tranfusion for Lothric's soul, Soul Barrage is now unlocked by the Crystal Scroll, Cataclysm is now unlocked by Izalith Pyromancy Tome, Voracious Gnawing is now unlocked by Deep Braille Divine Tome, Thunderclap is now unlocked by Braille Divine Tome of Lothric, Wrath of the Gods is now unlocked by Braille Divine Tome of Carim, Adjusted Ancient Dragon Halberd moveset and weapon art, Adjusted Lothric's Scythe moveset and weapon art, Adjusted Four Knights Hammer moveset and weapon art, Adjusted Hammer of the Great Tree moveset and weapon art. - Changed the Champion's Pact into the Thieves' Pact. - Dusk Crown Ring: Grants 25% boost to the power of Sorceries but increases spell FP cost by 50%. Added + versions. - Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 100%. - Reduced enemy flat defence. - Reduced the HP boost from empowerment for bosses. - Reduced Magic, Fire, Lightning, Dark, Lucky, Enchanted, Holy infusion scaling gain to 25% (from 50%). - Added corpse in the Halfway Fortress bonfire area, holding Anri's Straight Sword. - Increased base damage of Tailbone weapons, but changed reinforcement multipliers to max out at 1.25, heavily reducing damage increase from reinforcement. - Reduced INT scaling curve for Enchanted Infusion. - Poisonbite Ring location is now Archdeacon's Bident. - Changed Wretched Pendant: Kills increase max Stamina by 1%. - Reduced the chance of the new bow/crossbow item drops. - Adjust Fire and Dark infusions so INT and FTH scaling is more effective for Fire/Dark damage. - Morne's Ring: Grants 7.5% boost to the power of Miracles. - Ancient Dragon Halberd: boosts poise by 15%. - Elkhorn Round Shield: grants 10% Equip Load. - Added Jester's Talisman as treasure in Profaned Capital.

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crab claw cinders

- Added the Lord's Blade Set. Check out how this page has evolved in the past. Equip Load. - Valorheart has 100% Physical absorption block. Scales with FTH. - Crescent Axe now prevents skeleton revival. - Added Dark Ember: unlocks the latent power of Dark infused weapons. Sold by Mound-makers. - Soul of a Stray Demon is now worth 2000, and gives 2000 souls on use. - Added Serpent-man, who can drop Dragon Scales [5%]. - For Pyromancies, they ascend at 80 INT. - Reduced the duration of all the boss soul effects to 60 seconds. Dropped by Elder Ghru. - Carthus Bloodring: now increases stamina cost by 200%. - Fixed localization issue that caused DLC2 goods descriptions not to work. - Increased the base scaling of Giant Door Shield. - Engraved Dagger now prevents skeleton revival. - Adjusted the HP of Elder Ghru, Deep Accursed and Giant Crystal Lizards. - Orbeck now has a separate Purchase Item menu option for the non-spell items. In general damage has been reduced for weapons with high damage, although boss and unique weapons have had a lower reduction to make them more powerful compared to normal weapons. - Millwood Greatarrow: 130 Physical Damage, - Draconic Greatarrow: 150 Physical Damage, - Adjusted purchase costs of arrows, greatarrows and bolts. - Added Sacred Chime Hammer. - Fixed some infusion reinforcement paths costing less shards. - Reduced stamina and poise damage of the Ultra Greatsword category. - Reduced damage scaling for arrows when using Pharis Triple-shot. - Reduces Curse resist by 10% on proc. - Increaed Frost aux from infusion and for weapons with innate Frost aux. - Hostile NPCs now always drop 1 Awestone (whilst in Champion's Pact). - Added the passive poise speffect to the player NPCs. - [Head] Effect: reduces FP consumption of miracles by 15%. - Dark Edge uses farron flashsword animation normally. - Pontiff Knight Greatsword now consumes more stamina that its smaller version. - Adjusted the Spell Buff of all spell tools. - Reduced item discovery boosting shields to +50. - Reduced Heavenly Thunder FTH requirement to 35. - Orbeck will now give you the Young Dragon Ring after you give him a scroll and have defeated the Crystal Sage. - Changed damage of Gnaw to 150 and bleed inflict to 70, - Changed damage of Dorhys' Gnawing to 200 and bleed inflict to 90, - Changed damage of Ravenous Gnawing to 250 and bleed inflict to 110, - Changed damage of Voracious Gnawing to 300 and bleed inflict to 130, - Changed damage of Great Pursuing Soul to 180, - Changed damage of Great Soul Dregs to 300. - Tree Women in Ariandel can drop Fire Seeds. - Crossbows are now non-scaling, but have higher than normal base damage. - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage. - Fire Surge: now partially bypasses shield absorption if the target is guarding. Max spell buff is 250, but reinforces to +15 so additional Fire Seed investment is required compared to other pyromancy flames. - Removed the guaranteed Awestone drops from the vanilla hostile NPCs for now. - Only the following Dark spells now inflict Curse: - Chaos Servants now sell a Soul of a Demon and Soul of a Stray Demon. Crab Claw and Giant Crab Claw when infused with fire to look like Smouldering Crab's claws; By Bluhman: DS2 Bone Fist. - Reduced spell buff and reduced the gap between different catalysts. FP cost now 100. Its model is now bigger and uses the Butcher Knife moveset. items in a shop. - Added Band of Magic treasure (and NG+ variant treasures). Heavy is now for making weapons into strength weapons, rather than for empowering Strength weapons. - Moved the Smouldering Lake bonfire back onto the upper plateau, in the area just after the ladder up. - Fixed bad spell item IDs in the classes, - Fixed Prisoner Chief's Ashes not adding Exploding Bolts, - Fixed Xanthous Ashes not adding Xanthous Crown. - Irina now sells Lightning Bolt, Sparks, Nibble and Sunlight Barrage spells. Nestled on the water’s edge, Crab Claw Island Resort is a relaxing escape from the everyday. - [Head] Effect: Adds 25 Physical damage on rolling. - Dung Pie: deals 20 HP damage per second for 300 seconds. - Storm Ruler is now sellable and droppable. The strength of the effects are stronger than before however. Crabs are armed with a single pair of claws. - Renamed DS3 Demon's Greataxe to Demon King's Greataxe, - Added Bloodlust WA to Bloodletter and Sanguinus. - Added Rampart Golem Lance. - Set the duration of spell block to 8 when casting any of the healing miracles. Stacks. - Mask of the Mother will no longer add HP when toggled on and off. - [Legs] Effect: Adds 25 Physical damage on rolling. - Londor Tincture: Boosts all defences by 75. Now based on the vanilla distribution but with increases to account for regenerating FP. - Writhing Deep: FP to 40, damage to 250 [500], - Black Fire Orb: FP to 40, damage to 320 (250), - Black Flame: FP to 30, damage to 300 (150), - Mournful Flames: FP to 40, damage to 300, - Lifehunt Scythe: FP to 30, damage to 400. - Slowed down the whip animations to 125% (from 150%) playback speed. The individual bonuses on each piece will remain. Exceeded my expectations. - Deacons of the Deep: Killing enemies deals 1% HP damage to player. The easiest way to open a claw: Take your knife and lay it with the sharp side down on the middle of the red side of the claw. - Reduced the Bewitched Alonne Sword damage. Increased bonus to 10. - Increasded Logan's Focus WA to 75% FP cost reduction. Sold by Andre after tunring in the Easterner's Ashes. - Sunlight Barrage is now transfused from the Soul of the Nameless King. - Heavenly Thunder: FP is now 80, works like the SoC's version, damage is 800 per bullet. Weapon Art damage partially bypasses shield absorption if the target is guarding. - Cart Wheel now uses Titanite for reinforcement. - Abyss Watchers: Forces slow walking speed. - Havel's Set: Increases Magic, Fire and Dark defence by 75 [10, 35, 10, 20]. - Ring of Retaliation: Grants 150 Physical damage on rolling action. - Fixed the quiver on the Short Bow and Flynn's Bow. - Reduced the bleed aux for the Gnaw spells and reduced the bleed % for Ravenous and Voracious Gnawing. All rights reserved. - Spell damage rebalanced. - Reduced durability of armor to 10% of original values. - Reduced stamina recovery debuff of Runic Seal to -15, - Reduced stamina recovery debuff of Greatwood Remnants to -15. - Changed Bluemoon Greatsword to Holy Moonlight Greatsword, acts like Moonlight Greatsword but scales Magic damage with Faith. - Receive the Scorched Contract from Iudex Gundyr and activate it to start the challenge. No longer stacks. - Made the infusion gems unlock earlier, you now only need the Mortician's, Dreamchaser's and Paladin's ashes to unlock them all. - Fixed Magic Irithyll Greatsword having the wrong scaling. - Great Swamp Ring: Grants 10% boost to the power of Pyromancies but reduces absorption by 10%. Click here to toggle editing of individual sections of the page (if possible). The tougher the enemy, the more likely it will drop it. - Effect: reduces enemy absorption by 50% whilst active. Hostile NPCs still use the player version however. - Stray Demons now drop Awestones at 10% (whilst in Champion's Pact). Adjusted spell FP costs and damage to allow for more frequent casting from spellcasters and better damage for top-tier spells. - Fixed Caestus 2H animations being way too fast. - Ashen Estus Flask now boosts damage by 10% for 10 (+0) to 30 (+10) seconds. Reduced bleed build-up for the gnawing spells. - Removed the one-time crow trades. Increased the speed of the deep soul spells. - Added 0.2 hit record to Darkmoon Longbow WA. - Flynn's Ring: Grants 50% boost to damage, scaling downwards with equip load to 0 at 30. - Added passive 50% absorption against Magic, Fire, Lightning and Dark for NPCs. - Manus Catalyst: added Manus Catalyst WA - Boosts dark damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%. - Light Infusion - Effect: Reduces weapon FP consumption by 10% (+0) to 20% (+10), - Light Infusion - Effect: Increases DEX by 1 (+0) to 10 (+10), - Light Infusion - Decreases weight by 25%. Information here is accurate for version 1.86. - Added High Wall Jail bonfire to the passage near to Greirat's cell. Dropped by Giant Crabs. - Champion Gundyr: Reduces estus effectiveness by 50%. - Fixed CoC script not working correctly. - Fixed localization issue with the Kite Shield, - Fixed Sharp infusion increasing stability massively at +10. - The Ring of the Exalted +5 reward can now be achieved past NG+5. - Demons in Smouldering Lake now respawn. This change will make it much more likely for weapons to reach the at-risk portion of durability, although the aim isn't for them to be excessively fragile. - Added Eccentric Archibald: drops Tonitrus, - Added the Forlorn: drops Twinspears of the Forlon, - Added Jailer Eileen: drops Blades of Mercy, - Added Ollis the Merciless: drops the Bloodletter, - Added Vileblood Annalise: drops Chikage. - Heavy Infusion - Changes scaling into 80% STR, 20% DEX. - Added Wolf Knight Set to Watchdogs of Farron. - Flynn's Ring: boosts physical weapon damage by 30%, scaling downwards with equip load to 0% at 30 weight. - Added World Ascetic item that allows you to increment the New Game Plus count without restarting your journey. $99.00. - Pursuer's Set: Increase damage against Hollows by 10%, - Gundyr Set: Increases stamina recovery by 20, - Catarina Set: Increases enemy attack deflection by 50. - Lowered the stamina costs for the Aquamarine Dagger WA moves. - Transpose Midir soul, - Added miracle: Heavenly Thunder - summon shower of sunlight spears - Transpose Nameless King soul, - Added sorcery: Dreg Hail - fire hail of dregs - Treasure in Cathedral of the Deep. - [Head] Effect: increases range of bows, greatbows and crossbows by 100. - Adjusted Chaos Flame: spell buff to 300, but scaling curve shifted much higher [This means you need high INT/FTH to reach 300]. - Fixed stock quantity for limited items not working. - Dragon Torso Stone: Grants 10% increased damage for 7 seconds and knocks back nearby enemies on use. - Added Ancient Wyvern near Great Belfry. - Curse-rotted Greatwood: Reduces base Poison resist by 100%. - Witch's Ring: Grants 12.5% boost to the power of Pyromancies. - Ring of Wisdom: Increases max FP by 5% and grants 1 FP per second. - Added corpse to mimic room, holds 1 Ember. - Added Dragon Cultist Zena: drops Dragon King Greataxe, - Added Dragon Cultist Pon: drops Ancient Dragon Halberd, - Added Dragon Cultist Kalix: drops Dragon Bone Fist, - Added Dragon Cultist Wex: drops Dragon Greatsword, - Added Dragon Cultist Solos: drops Immortal Dragon Greatshield, - Added Dragon Knight Oswald: drops Black Dragon Greataxe, - Added Dragon Knight Terrill: drops Black Dragon Greatsword, - Added Dragon Knight Lyre: drops Black Dragon Sword and Shield. - Reduced the drop rate of covenant material that drops from the specific enemies to 5%. - Moved Bonewheel Skeleton into rock tunnel. - Added Band of Flame treasure (and NG+ variant treasures). - All weapons now have the standard infusion types. - Seed of a Giant Tree now lasts 300 seconds. - These infusions require Shards of Ascension that only drop from bosses. - Reduced Hidden Weapon duration to 120 seconds. - Rare Ring of Humanity: grants 30% absorption, but weighs 40 units. Purchasable after returning all four Cinders of a Lord. - Curse-rotted Greatwood sacs now deal vanilla % to boss. - Adjusted animation speed of fist moveset. There are now two general sets, one for weak enemies, one for tanky enemies. - Gave the Pyromancy Flame a price so it will actually appear in the Shrine Handmaid shop. - Spider Shield: increases Poison/Toxic resistance by 100. - Changed the enemies on the right path from the first bonfire to Serpent-men, to allude to the commune point. - Greirat now sells more of the limited consumables he offers, and at a lower price. - Ring of Wisdom: increases max FP by 10%, spell duration by 50%. Stuffed Crab Claw Recipe (Yeung Hai Kim) Asian Dumpling Tips. - Fixed Great Soul Dregs not being castable. - Great Heal: Heals 250 HP over 10 seconds. - Renamed Banner of Tenacity to Merchant Ring. Ocean's Finest Seafood - Snow Crab Legs (Large) - 3 LB's 3.7 out of 5 stars 14. - Rusted Coin and Rusted Gold Coin now last until death. - Yhorm the Giant: Killing enemies applies a 15 second debuff on the player, dealing 1% HP damage. - Increased the drop rate of covenant materials (except Awestones) to 10% whilst their respective emblems are equipped. - Adds 5 (+0) to 10 (+10) HP every second. - Acid Surge: deals damage and reduces durability rather than reducing absorption. - Slowed down the regular bow and greatbow animation speed to 1.5 (from 2). - Curse of Agony is now Curse of Vitality: Enemies brim with unholy vitality. - Cinders now provide a 25% max HP and FP buff for 5 minutes. Creative Commons Attribution-ShareAlike 3.0 License. - Removed four of the added Silver Knights. - Removed the Cathedral of the Deep bonfire. - Increased Cast Light duration to 120 seconds. The highest ABS is now lower, but there is more variance between the physical types, and the values are more properly curved to follow the weight of armor sets. - Changed Anguished Dregs damage to 200 [200]. - Ancient Wyvern (respawning) now drop Dragon Scale at Chance: 10%. Duration has been reduced to 8 seconds. - Ring of Londor: Triggers an abyssal burst at 25% HP, restoring 25% HP. It got raves from the family. Has a 60 second internal cooldown. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. - Added the Quicksilver Set. Now casts at a distance, rather than immediately in front. - Profane Ascetic has been removed. - Champion Gravetender now has the Wolf Knight Set equipped and uses the Wolf Knight's Greatsword. - Sold by Greirat after sending him to the Undead Settlement. These are found as 58 new treasures in NG+1. - Fixed Giant Door Shield Lucky/Enchanted/Holy infusions have way too high scaling. Applies Curse to user. - Removed all stat boost effects from weapons. Dropped by Ezekiel the Penetrator. - Adjusted the strength of the hostile NPCs. - Added platform to the route from Profaned Capital bonfire to Yhorm that allows players to avoid the ladders. - Added Chaos Servant Eygor: drops Demon's Axe. - Reduced the damage multipliers for some of the Winged Knight Twinaxes moves. - Sulyvahn's Beast can now drop Twinkling Titanite [Chance: 50%]. Usually they have a very hard exoskeleton. - Floating Chaos: Damage -> 150 per bullet, Poise -> 2. - Ludleth no longer drops anything when killed. - Ring of Calamity: Boosts all damage by 20% but reduces health by 1% every second. - Fixed Vileblood armor not showing on female characters. - Increased the damage of the non-scaling dragon weapons. - Fixed mimic treasure so it will appear on reload if you kill them, but miss the treasure. - Millwood Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Elite Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Prayer Set: Grants 9 HP every second [1, 5, 3]. - Lothric Princes: Killing enemies applies a 15 second debuff on the player, dealing 5% FP damage. - Branding Iron: reduces HP and FP restoration from the Estus Flask by 100% for 10 seconds. Found in a chest in Lothric Castle. Cover the pot and steam the crab claws for about 10 minutes. - Onikiri and Ubadachi now has Onislayer WA again. She now drops one each time she dies. - Removed Estus Fragment reinforcement material. - Blunt/Sharp weapon effects now stack when you wield 2 weapons with the same effect. - Added the Tomb Ring, letting you look like a tomb ghost. - Giant Serpent-Man can now be backstabbed. - Soul of a Crystal Sage: grants 5 FP per second for 60 seconds. - Moved Covetous Silver Serpent Ring +0 to Grand Archives. - Farron Flashsword: FP -> 10, Damage -> 125, - Soul Greatsword: FP -> 25, Damage -> 300, - Old Moonlight: FP -> 30, Damage -> 300 [400], - Soul Geyser: FP -> 50, Damage -> 100 [50]. - [Head] Effect: absorb 50 FP from fallen foes. - Lightning Blade, Darkmoon Blade, Dark Blade and Blessed Weapon are now applied like Magic Weapon is, allowing for hybrid tools to self-buff. - Ring of Wisdom: Increases max FP by 7.5%, reduces spell FP consumption by 10% and grants 1 attunement slot. - Added armor to Champion's Pact offerings. - Darkmoon Ring: Grants 10 FP every 5 seconds. - NPCs will now emote when the player dies. Dark Hand is now equippable in both hands. Fixed the Tranposing Kiln being in the wrong place. - Primordial Titanite is used to forge equipment at Andre, or to reinforce weapons beyond +5/+10. - Hexer's Robe now correctly shows Hexer's Hood when worn together. Special offers and product promotions. - Increased the material cost for Primordial Titanite reinforcement to 3/6/9/12. - Archive Scholars drop Infusing and Degrading Essence. - Carthus Flame Arc: Adds 40 Fire damage. - Moved Acolyte Ring +0 to Irithyll Dungeon Mimic. - Crystal Magic Weapon: Adds 50 Magic damage. - Adjusted the strength of bonuses on individual pieces. - Changed the DEX cast speed range to 20 to 99, to make it more difficult to get the quickest animation speed. - Dark spells now cost HP, rather than FP. - Prayer Set now grants grants 1 FP per second (was 0.25% per second). - Recollection: damage to 100 (per bullet). - Added Scythe of Nahr Alma. Early tools have 200 spell buff but ramp up early, Normal has 250 and ramp up normally, Late has 300 but ramps up slowly. Sold by the Darkmoon Faithful. - Adjusted the clear count correction values. - Increase the strike absorption on armor. - Adjusted damage spread within weapon categories to within a +- 50 range. - Adjusted Drangleic Sword, Greatsword and Velka's Rapier to follow category damage adjustment. - Fixed bad item category for drop table for the Archive Scholar. - Fixed the Pit of Hollows bonfire being warpable at start rather than the Catacombs of Carthus. - Saint-tree Bellvine now has Gentle Prayer WA, - Sacred Chime of Filianore now has Pray for Favor WA. Fades player body. - Changed the cast speed change to only increase the speed by 50% at 99. - Added Band of Flame: Boosts fire defence by 50. - Winged Knights in the Grand Archives now drop Awestones at 10% (whilst in Champion's Pact). - Moonlight Greatsword strong attack will no longer reduce durability. - Added 45 empowered enemies per NG+ (for +1, +2 and +3). ], [Reduced spellcaster reliance on Endurance, since they'll need to invest more into Attunement now.]. - Reduced Crystallization WA to 25% boost. - Darkmoon Ring: Grants 1 FP every second, - Celestial Ring: Grants 4 FP every second. - Renamed Dark Pyromancy Flame to Black Flame. - Increased damage of arrows, greatarrows and bolts. This means player summons/invaders now get FP regen, armor set effects, etc. - Added Hollow Crossbowman to courtyard between Vordt and Dancer. - Boosts dropped souls by 30% whilst active. you can get 5 awestones from 1 kill). Reduced absorption from Greatwood Remnants accessory and made movement slower. - Dark Miracles now scale damage on FTH only. - Many weapons no longer use the Titanite path for reinforcement.. - The hybrid weapon/spell tools can no longer be infused. - Dream/Nightmare items can now be discarded. They no longer boost the output of the weapon, rather they provide the option to shift the damage type and scaling around, plus their unique effect. - Increased the power of bows/greatbows/crossbows. An important note when boiling/ steaming the crab claws is the appropriate timing. - [Head] Effect: boosts stamina recovery by 10. - Bountiful Light: Heals 600 HP over 60 seconds. - Increased Hidden Body duration to 30 seconds. - All scythes (except Pontiff Knight Great Scythe) use Friede's Great Scythe's animations for normal attacks. These are found as treasures and in mob drops. $99.99 $ 99. - Added 8 Giant Serpent-man to gauntlet area. X depends on weapon type. - Added Ring of Adversity: Boosts stamina recovery by 30 but reduces health by 1% every second. - Heal: Heals 150 HP over 10 seconds. - Added the Black Cleric Set. - Restricted the boss rings available with the Champion's Pact behind their boss kills. This causes a powerful shockwave to occur upon impact of the arrow. - Titanite Catch Pole: boosts poise by 15%. - Oozing Pellet: Grant 4 FP per second for 60 seconds. You can see your progress by looking at the boss HP bar that is active during a wave. - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second. - Adjusted the NG+/CoC Enemies in the High Wall of Lothric. - Added stamina cost to spells that were missing it. - Fixed the Pontiff Knight Great Scythe not having the correct damage values for its elemental infusions. - Reduced soul gain from Boreal Outrider Knight. This is because it limited the discoverability of the infusion, as it wouldn't appear when a weapon was infused or wasn't at max. Increased bonus to 10. - Removed one of the added Pontiff Knights in NG+0. - Violet Tearstone Ring: Grants 25 FP every second whilst below 25% health. Adjusted Ancient Dragon Halberd weapon art, Adjusted Four Knights Hammer stat requirements, Adjusted Hammer of the Great Tree stat requirements, Adjusted Golden Dual Swords stat requirements. - Fixed various weapon arts so they work correctly with elemental infusions. - Heavenly Thunder: damage to 100 (per bullet). - Added Serpentine Twindaggers. - Crystal Magic Weapon: adds 80 Magic damage. - Fixed some bugged attack correction IDs in weapons. - Beasthunter Saif increases critical hit chance by 5%. Purchased from the Shrine Handmaid. Removed stamina degen effect from gauntlets and helms of armors affected by it, Increased Tears of Denial FTH requirement. Equip Load, - Red Tearstone Ring now boosts damage by 25%, - Lloyd's Sword Ring now boosts damage by 15%, - Pontiff's Right Eye now boosts damage by 15%, - Iron Grain Ring now boosts damage by 10%, - Elder Dragoncrest Ring now boosts damage by 10%, - Ring of Disparity now boosts damage by 10%, - Ring of the Sun now boosts damage by 10%, - Ring of Alacrity now grants 50 Casting Speed, - Vanquisher Ring now reduces weapon stamina consumption by 15%, - Celestial Ring now grants 2% FP every second, - Ring of Catastrophe now boosts damage by 15%, - Ring of Adversity now grants 2% FP every second, - Ring of Constitution now grants 15% max HP, - Ring of Fortitude now grants 15% max Stamina, - Wood Grain Ring now boosts damage by 5%, - Bellowing Dragoncrest Ring now boosts damage by 5%, - Ring of the Sun's First Born now boosts damage by 5%, - Dusk Crown Ring now boosts damage by 10%, - Unholy Remains now boosts damage by 10%, - Tome of Sunlight now boosts damage by 10%, - Ring of Wisdom now extends spell duration by 25%, - Ring of Londor now grants 2 attunement slots, - Symbol of the Penitent now boosts Stamina by 15%, - Runic Seal now slows movement severely to prevent staggering, - Greatwood Remnants now boosts absorption and weighs 10 units. - Deep Ring: Grants 7.5% boost to the power of Dark spells. - Lloyd's Shield Ring: Grants 40% absorption when at 100% HP, - Spirit Amethyst: Grants 10% FP on enemy kills. - Updated the textures for the bloodborne weapon models. Dropped by Smouldering Ghrus. - Added Primordial Coal: dropped by Gaius the Mighty, given to Andre to unlock weapons and armor primordial shop. Damage output is inline with vanilla at +10 (rather than +12 before). - Weapons reinforced with Dragon Scales ('Dragon Weapons') are no longer infusable, but they have been strengthened to account for this. - Removed Sunset Set drop from Holy Knight Morton. - Darkmoon Faithful emblem drop is no longer 100%. - Young Grass Dew: Grants 5 HP and 1 FP every second. - Added Curse to Dark arrows/bolts/greatarrows. - Spirit Tree Crest Shield - Effect: grants 25 FP on enemy kills, - Sunset Shield - Effect: grants 10 Stamina recovery, - Wargod Wooden Shield - Effect: boosts Physical damage by 5%, - Curse Ward Greatshield - Effect: increase damage against Hollow enemies by 25%, - Dragonhead Greatshield - Effect: boosts Physical damage by 10%, - Greatshield of Glory - Effect: grants 10% Physical, Magic, Fire, Lightning and Dark Absorption, - Moaning Shield - Effect: Grants 15% increased damage whilst below 25% HP, - Twin Dragon Greatshield - Effect: Grants 50 item discovery. - Adjusted the HP and damage of the hostile NPCs. 86. 2 Quarts Blue Claw Crab Stock; 1/4 Cup Heavy Cream; 2 Tbsp Butter; 3 Tbsp Parmesan cheese; 1 Tbsp olive oil; 1 Cup Arborio Rice; 1/4 Cup Crab Meat; 1/2 Diced Medium White Onion - Increased the amount of souls dropped by the hostile NPCs (as they no longer drop materials). - Removed the requirements for pyromancies. - Deacons of the Deep: Killing enemies applies a 15 second debuff on the player, reducing elemental absorption by 100%. - Crystal Lizards now only drop Titanite Scales or Twinkling Titanite. Adjusted various armor effects to account for the set requirements. - Reworked Drangleic Sword into Tomb Prospector Sword: favors DEX and raises Item Discovery by 100, - Reworked Drangleic Greatsword into Prospector's Greatsword: favors DEX and raises Item Discovery by 100. - Added unique icons for many of the new items. - Sun Princess Ring: Grants 0.5% HP every second. - Fixed Demons, Stray Demons and Demon Clerics not dropping Cinder. - Reduced stamina and poise damage of the Hammer category. Adjusted Covetous Silver Serpent Ring location. - Evlana: adds additional enemies, increases base awestone chance to 5%. - Blizzard now inflicts the new Frost status effect. - Slowed the Heavy Soul Arrow cast animation. - Light Infusion - Changes scaling into 80% DEX, 20% STR. - Ascension is now done via reinforcement rather than a separate infusion. - Outcast now has Deep Barb and Dark Edge, - Sorcerer now has Farron Dart and Farron Flashsword, - Pyromancer now has has Singe and Flame Fan, - Changed Samurai class to Mercenary class: Sellsword Twinblades + Sellsword Set + Horsehoof Ring. - Added flames to the Ring of Demons cosmetic look. - Renamed Emblem of Vitality to Physician Ring. - Added Armor of the Sun Set to Warrior of Sunlight. - Reduced stamina and poise damage of the Greatsword category. - Fixed bug where Magic/Fire/Lightning/Dark infused weapons were getting unrelated SpEffects applied to them when reinforced. - Added Hexing Urn: Deals 100 Dark Damage, scaling with INT. - Changed Dreg Hail into Dark Bead, acts like the DS1 spell. Stacks. Stacks. crab claws are caught on the north lincolnshire coast. - Added Dreg Heap warp: commune with the petrified giant near to Firelink Tower. - Bountiful Sunlight: Heals 900 HP over 60 seconds. No longer stacks. - Added Shira's Set to Spears of the Church. - Rock Lizards no longer drop Dragon Scales. - Renamed Bursting Halo to Divine Upheavel. - Increased the leveling boundry value to 0.01 (from 0.0034), increasing leveling cost to half of the original rate in vanilla DS3, but with less severe steps up. - Renamed Inscribed Rune to Mercenary Ring. - Changed NG+ correction values to make New Game+ cycles harder. - Added Clandestine Coat as a treasure in the Grand Archives. - Echoes for bosses that have bonfires now reset the bonfire flag, disabling warping to it until the boss is re-killed. - You must collect and turn in the Giant's Coal before you can use these infusions. - Added Canvas Talisman treasure in Undead Settlement. - Violet Tearstone Ring: Grants 30 FP per second whilst below 25% health. - Tightened the spread of the emitted bullets for Floating Chaos (and similar spells) so they are much more consistant at hitting smaller targets. - Changed White Birch Bow WA to Wrathful Arrow. - Great Lightning Spear/Sunlight Spear: now knocks target down. - Lothric Candlestick is now Priest's Candlestick. Exactly the same as the Sorcerer's Staff, but uses no model, allowing for 'hand' casted magic. - Ringed Knights now drop Filianore's Spear Ornament more commonly. - Increased the absorption of some of the ultra-heavy armor. - Spell Buff from catalysts is now 60% from reinforcement, 40% from stats. - Added Old Pygmy Ring: found as treasure in Undead Settlement, - Added Ring of the Exalted: reward for completing a no death run after defeating the Soul of Cinder. Lothric's Scythe is now a tranfusion for Lothric's soul, Soul Barrage is now unlocked by the Crystal Scroll, Cataclysm is now unlocked by Izalith Pyromancy Tome, Voracious Gnawing is now unlocked by Deep Braille Divine Tome, Thunderclap is now unlocked by Braille Divine Tome of Lothric, Wrath of the Gods is now unlocked by Braille Divine Tome of Carim, Adjusted Ancient Dragon Halberd moveset and weapon art, Adjusted Lothric's Scythe moveset and weapon art, Adjusted Four Knights Hammer moveset and weapon art, Adjusted Hammer of the Great Tree moveset and weapon art. - Changed the Champion's Pact into the Thieves' Pact. - Dusk Crown Ring: Grants 25% boost to the power of Sorceries but increases spell FP cost by 50%. Added + versions. - Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 100%. - Reduced enemy flat defence. - Reduced the HP boost from empowerment for bosses. - Reduced Magic, Fire, Lightning, Dark, Lucky, Enchanted, Holy infusion scaling gain to 25% (from 50%). - Added corpse in the Halfway Fortress bonfire area, holding Anri's Straight Sword. - Increased base damage of Tailbone weapons, but changed reinforcement multipliers to max out at 1.25, heavily reducing damage increase from reinforcement. - Reduced INT scaling curve for Enchanted Infusion. - Poisonbite Ring location is now Archdeacon's Bident. - Changed Wretched Pendant: Kills increase max Stamina by 1%. - Reduced the chance of the new bow/crossbow item drops. - Adjust Fire and Dark infusions so INT and FTH scaling is more effective for Fire/Dark damage. - Morne's Ring: Grants 7.5% boost to the power of Miracles. - Ancient Dragon Halberd: boosts poise by 15%. - Elkhorn Round Shield: grants 10% Equip Load. - Added Jester's Talisman as treasure in Profaned Capital. 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